Duskfade Price: Cost, Platforms and Buying Guide
Duskfade price is listed at $29.99 across Steam and consoles; compare confirmed platforms, launch information, temporary discounts, and unverified offers.
duskfade price: The documented standard Duskfade price is US $29.99 across Steam and console storefronts. Regional pricing, taxes, active discounts, subscription inclusion and third-party key offers are not established by the supplied material.
Price and purchase information
Two collected sources list the standard Duskfade price as US $29.99, including a release review and a buying guide covering Steam and consoles. That is the strongest supported base-price figure in the research. Regional currency conversions, taxes and storefront promotions can change what an individual player sees, and those local figures are not contained in the supplied material.
One collected article discusses launch discounts, but a temporary promotion is not the same as a permanent price. This page therefore treats $29.99 as the documented standard price and does not invent a current sale. Game Pass, PlayStation Plus catalogue access, key-store discounts and future price changes are pending confirmation unless the relevant platform listing states them.
Release date and publishing details
The supplied release material lists August 13, 2026 as the Duskfade release date. It names Weird Beluga as developer and Fireshine Games as publisher. The same material lists Windows PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2, with no collected evidence for a Switch 1 edition.
The research supports a simultaneous date across the listed platforms, but it does not establish exact regional unlock hours or preload schedules. Store availability can also vary by territory even when the overall release date is shared. Any claim about midnight launches, account-region workarounds or platform-specific early access is therefore pending confirmation.
Confirmed platforms
PC through Steam, PlayStation 5, Xbox Series X|S and Nintendo Switch 2 are the four confirmed platform families in the supplied research. The game is designed as a single-player experience and its core story, movement, combat and exploration premise is consistent across those listings. No source in the provided material confirms PlayStation 4, Xbox One, Nintendo Switch 1, mobile or macOS versions.
The sources do not provide a verified cross-save system, shared achievements, platform-exclusive content or upgrade path between console generations. Those features should not be assumed from general storefront behaviour. Where a platform page lacks a confirmed performance target or feature, this guide labels that detail pending confirmation instead of copying an unsupported number.
Pre-order status
The supplied material confirms the game’s date, platforms and standard price, but it does not document a specific pre-order programme, pre-order bonus or early-access entitlement. Because the recorded release date has arrived in the research timeline, a normal purchase now matters more than a historical pre-order listing. Whether any region previously offered preloading or a reservation discount is pending confirmation.
No reliable source in the provided set lists bonus outfits, exclusive weapons, soundtrack access or other incentives tied to ordering before launch. It would be misleading to infer those benefits from another game or from a generic store layout. Players comparing archived offers should check the exact platform and region, because a wishlist button is not proof that paid pre-orders opened.
Physical edition status
The collected research confirms digital storefront platforms but does not confirm a retail disc or cartridge edition for Duskfade. There is no supplied announcement naming a physical publisher, retail partner, product code, print quantity or shipping date. The correct answer for a Duskfade physical copy is therefore pending confirmation rather than yes or no.
A console release does not automatically mean that boxed media exists, and cover artwork used by a digital store is not evidence of a physical product. The same caution applies to unofficial mock-ups, reseller placeholders and imported listings without publisher confirmation. Until a reliable announcement appears, the verified buying information in this dataset is the $29.99 standard price across the confirmed digital platforms.
What Duskfade is
Duskfade is a single-player 3D action-platforming adventure developed by Weird Beluga and published by Fireshine Games. The collected material describes a clockpunk fantasy world trapped in eternal night, with Zirian travelling alongside the mechanical companion Cuckoo. Its structure combines platforming, exploration, collectible hunting, upgrades and real-time melee combat rather than focusing on only one of those systems.
The game openly draws on the feel of early-2000s action platformers, and reviewers repeatedly compare its spirit with Kingdom Hearts and Jak and Daxter. Those comparisons describe broad inspiration, not a shared universe or identical combat model. The verified identity is a colourful, story-led platform adventure built around movement through large regions and a central Clock Tower mystery.
What the collected reviews agree on
Across the supplied reviews, the strongest praise goes to colourful world design, orchestral music, platforming routes and the sense of discovering something off the main path. Writers also value the emotional story and the relationship that grows between Zirian and Cuckoo. One buying guide reports an 85/100 OpenCritic average at the time it was written, while one video review gives an 8/10 verdict.
The recurring criticisms are slow early progression, required backtracking, uneven or floaty movement, delayed-feeling dodges and combat that takes time to become interesting. Some reviewers found the story predictable or its regional objective repetitive, and one felt that boss encounters were too infrequent. These opinions differ in severity, but the repeated strengths and weaknesses form a consistent overall picture.
Minimum and recommended PC specifications
The collected requirements list Windows 10 64-bit, an Intel Core i5-8400 or AMD Ryzen 5 1500X, 8 GB RAM and a GTX 1050 Ti 4 GB or RX 580 4 GB as the minimum tier. They also list Shader Model 6.0 and 20 GB of free storage. A second collected table identifies DirectX 12, while the first table does not give a separate API line.
The recommended tier lists Windows 10 or 11 64-bit, an Intel Core i7-9700 or AMD Ryzen 5 2600X, 16 GB RAM and an RTX 2060 8 GB or RX 5700 8 GB. Storage remains 20 GB and Shader Model 6.0 is listed again. Official target resolutions, ultrawide support, 120 Hz behaviour and expected frame rates for these tiers are pending confirmation in the supplied material.
Main-story length evidence
The collected playthrough reports place a normal main-story completion in the mid-teens. One reviewer says the journey took around 17 hours, another completed the main story in about 15 hours, and the homepage research summarises the expected time as about 16 hours. Taken together, about 15–17 hours is the most defensible range in the supplied data.
That range is not a speedrun record or a completionist estimate. Optional collectibles, revisiting regions with later abilities and post-game cleanup can add time, while a direct story route may finish sooner. The research does not provide a verified 100% average, fastest completion, chapter count or accessibility-adjusted estimate, so those numbers remain pending confirmation.
Steam Deck findings
A collected Steam Deck review found the game playable and identified a dedicated Deck preset, although that preset did not select itself automatically during the test. The reviewer preferred a 30 fps cap with the dedicated preset because higher targets fluctuated during battles and cutscenes. The preset appeared to balance medium-to-high visual settings with a balanced image-fidelity option.
Testing the low preset sometimes reached about 50 fps but also dropped into the 40s and 30s, so the visual sacrifice did not produce a consistently higher result. At the chosen 30 fps setup, the review reported roughly three to three-and-a-half hours of battery life, with power draw usually below 15 W and heavier cutscenes reaching 20–22 W. Later patches and different Deck models may change these results.