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Duskfade Wiki: Complete Game Guide and Verified Facts

Duskfade wiki with verified details on story, combat, movement, worlds, collectibles, platforms, release date, price, PC requirements, and game length.

duskfade wiki: Duskfade is a single-player clockpunk 3D action-platformer released on August 13, 2026 for PC, PS5, Xbox Series X|S and Nintendo Switch 2. This wiki page consolidates only the facts supported by the supplied gameplay, review, release and technical research.

What Duskfade is

Duskfade is a single-player 3D action-platforming adventure developed by Weird Beluga and published by Fireshine Games. The collected material describes a clockpunk fantasy world trapped in eternal night, with Zirian travelling alongside the mechanical companion Cuckoo. Its structure combines platforming, exploration, collectible hunting, upgrades and real-time melee combat rather than focusing on only one of those systems.

The game openly draws on the feel of early-2000s action platformers, and reviewers repeatedly compare its spirit with Kingdom Hearts and Jak and Daxter. Those comparisons describe broad inspiration, not a shared universe or identical combat model. The verified identity is a colourful, story-led platform adventure built around movement through large regions and a central Clock Tower mystery.

The confirmed story setup

The opening material shows Zirian trying to reach his sister while she is absorbed in a difficult clockwork project. An accident changes the world, leaves her connected to a mysterious tower and brings Cuckoo into Zirian’s journey. Zirian then sets out to break the chains attached to the tower, learn what happened and bring his sister home.

Recorded dialogue and review material connect the plot with grief, memory, family and the danger of trying to reverse loss. The full walkthrough shows the journey moving from regional chain objectives toward a confrontation over the purpose of the tower. This page avoids adding names, relationships or plot rules that do not appear consistently in the supplied research.

Movement and platforming

Verified movement includes jumping, dashing, grappling, gliding and rail-based traversal, with new abilities opening routes that were unreachable earlier. Reviewers describe platforming as the strongest part of the game and note that levels feel open even when the overall route remains directed. Bells placed in stages can turn the camera toward the intended path, helping players recover their route without removing optional exploration.

The research also records less consistent moments: air dashes can overshoot narrow platforms, some jumps feel floaty and recovery after a mistake can be slow. These criticisms are experience reports rather than universal results, but they appear across the collected review material. Using a controller is repeatedly recommended because analogue movement feels more natural than the fixed PC keyboard layout.

Combat and ability progression

Combat uses attacks, dodges and special abilities against groups with different defensive and projectile behaviours. Review material says the opening move set can feel simple, then improves as abilities such as a heavy attack and a final strike become available. Some enemies reward projectile deflection, while explosive enemies can create opportunities to damage nearby targets.

The collected reviews are more positive about combat variety later in the adventure than during the first hours. They also report a slow-feeling dodge, inconsistent hit response and a tendency for one dodge-follow-up pattern to solve many encounters. Exact damage values, invulnerability frames and weapon statistics are not established by the reliable material, so any such numbers remain待确认.

World structure and exploration

Duskfade uses a central hub town where players can buy abilities and cosmetic changes before travelling into major regions linked to the tower. A Switch 2 review describes each regional route as an open field leading into a dungeon and then a boss. The homepage research records four main worlds, while the supplied material does not provide a complete official list of every region name.

Optional paths contain currency, Upgrade Gears and cosmetic materials, and later traversal powers create a reason to revisit completed spaces. Teleport locations help show which collectibles remain in a region, making final cleanup easier. Reviewers disagree on whether the required backtracking feels rewarding or repetitive, but they consistently confirm that backtracking is part of the progression structure.

Collectibles, upgrades and cosmetics

The collected reviews identify shards as the broadly available currency and Upgrade Gears as a rarer resource used for abilities. Yarn is associated with outfit changes, while ingots are used for blade colours, giving exploration both practical and cosmetic rewards. The research does not provide a verified total for any collectible category, so completion counts are待确认.

Progression is deliberately paced because later abilities appear as the story advances and shop purchases also require substantial currency. Reviewers recommend prioritising useful combat or movement options before cosmetic spending, especially early in the game. Some visible rewards require a later traversal ability, so an unreachable item is not necessarily evidence that the route has been missed.

Release date and publishing details

The supplied release material lists August 13, 2026 as the Duskfade release date. It names Weird Beluga as developer and Fireshine Games as publisher. The same material lists Windows PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2, with no collected evidence for a Switch 1 edition.

The research supports a simultaneous date across the listed platforms, but it does not establish exact regional unlock hours or preload schedules. Store availability can also vary by territory even when the overall release date is shared. Any claim about midnight launches, account-region workarounds or platform-specific early access is therefore待确认.

Confirmed platforms

PC through Steam, PlayStation 5, Xbox Series X|S and Nintendo Switch 2 are the four confirmed platform families in the supplied research. The game is designed as a single-player experience and its core story, movement, combat and exploration premise is consistent across those listings. No source in the provided material confirms PlayStation 4, Xbox One, Nintendo Switch 1, mobile or macOS versions.

The sources do not provide a verified cross-save system, shared achievements, platform-exclusive content or upgrade path between console generations. Those features should not be assumed from general storefront behaviour. Where a platform page lacks a confirmed performance target or feature, this guide labels that detail待确认 instead of copying an unsupported number.

Price and purchase information

Two collected sources list the standard Duskfade price as US $29.99, including a release review and a buying guide covering Steam and consoles. That is the strongest supported base-price figure in the research. Regional currency conversions, taxes and storefront promotions can change what an individual player sees, and those local figures are not contained in the supplied material.

One collected article discusses launch discounts, but a temporary promotion is not the same as a permanent price. This page therefore treats $29.99 as the documented standard price and does not invent a current sale. Game Pass, PlayStation Plus catalogue access, key-store discounts and future price changes are待确认 unless the relevant platform listing states them.

Main-story length evidence

The collected playthrough reports place a normal main-story completion in the mid-teens. One reviewer says the journey took around 17 hours, another completed the main story in about 15 hours, and the homepage research summarises the expected time as about 16 hours. Taken together, about 15–17 hours is the most defensible range in the supplied data.

That range is not a speedrun record or a completionist estimate. Optional collectibles, revisiting regions with later abilities and post-game cleanup can add time, while a direct story route may finish sooner. The research does not provide a verified 100% average, fastest completion, chapter count or accessibility-adjusted estimate, so those numbers remain待确认.

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